
Events
Events - are mechanics in Brawl Stars, or "Game Modes" in this Game
List of Game Modes
Gem grab - 3 vs 3
Solo Showdown - Solo
Duo Showdown - 2 vs 2 vs 2 vs 2 vs 2
Heist - 3 vs 3
Bounty - 3 vs 3
Siege - 3 vs 3
Brawl ball - 3 vs 3
Big Game - 5 vs 1 (ticketed event)
Boss Fight - 3 vs Robots (ticketed event)
Robo Rumble - 3 vs Robots (ticketed event)
Ghost showdown (Halloween event)
Presents plunder (christmas event)
Hot zone (new your event)
Power Play (special event)
Lone Star - Solo (removed)
Takedown - Solo (removed)
Description of modes
3 vs 3
That's most of the modes in the game. They are played with two allies against three opponents. After winning 8 cups are won, after losing depending on rank, and at a draw - 0.
Gem grab
Gem grab is a mode unlocked from the beginning. There are 2 Teams there, each of them has 3 Opponents. Inside is a hole from which Gems are thrown. The Team that collects 10 Gems and Stays Alive for 15 Seconds wins
Heist
Heist is an unlocked mode for 800 cups. There are 2 safes on the map (each has 45,000 hp). The team that first destroys the opponent's safe or deals more damage to the opponent's safe within 2:30 wins. When both safes have the same hp after the time runs out or are destroyed at the same time, there is a tie.
Bounty
The bounty is earning stars. It is unlocked for 800 cups. At the beginning of the match one star lies in the middle. After killing an opponent you get 1 star for yourself and the team. For yourself you can get max. 7 stars. By defeating an opponent, you and your team receive half their stars. The team with the most stars within 2:00 wins. When both teams have the same number of stars, there is a draw.
Siege
In a siege match, the goal is to destroy the enemy base. The base shoots enemies every second, dealing 1500 hp. The match lasts 4:30. Screws appear in the center of the map. After getting the screw, after 3 seconds the screw flies to the base. Every 45 seconds, a "siege" is triggered, that is, from the base of the team that has more screws, the siege robot comes out of that level, how many screws (the higher the level, the more hp and more it inflicts). The robot heads towards the enemy base. During the tie, the bot does not appear at all. The team that destroys the enemy base first or has more hp at the end of the match wins. It is unlocked for 800 cups. When both bases have the same hp after the time runs out or are destroyed at the same time, a tie occurs.
Brawl ball
Brawl ball is an unlocked mode for 150 cups. Your team's goal is to score an opposing team's goal. The match is won by the team who scores first 2 goals or will score more goals in 2:30. After the time elapses, when the number of goals is the same, there is a thirty-second extra time, during which everything on the map is destroyed. Unfortunately, after this time, when there is no goal, there is a draw. There are no penalties!
Showdown
The startup is a mode that you can get by filling in 30 cups. In fact, Clash can be played in two ways: alone or with someone. In battle it is important to collect Power Cubes, which give you more hit points and damage inflicted by our Oppressor. Also on the clash there are modifications that make the showdown game more difficult.
Solo
When you choose Solo, 10 players start the battle, each of them fights for their lives. To get a Star Token you need to take 4th place or higher, the one who takes 1st place wins.
Duo
Unlike Solo, Duo allows us to play with 1 person. There are 5 teams and each of them has 2 players. You need to take 2nd or 1st place with your teammate to get the star token. The team that takes first place wins.
Ticket events
You pay for them with tickets. You can bet 1, 2, 3, 4, 5, 10, 15 or 20 tickets for one event. The more tickets you place, the greater the rewards. Unlike other modes, they earn tokens, not cups. So these are infinite sources of tokens (provided you have tickets.
Big game
It is a 5 vs 1 mode. One person is a great smoke maker (he has several thousand lives, inflicts 3x more, walks faster and reloads faster). The goal of these five people is to kill a great smoke maker, and the goal of a great smoke maker is to survive as long as possible. A great smoke maker loses 567 hp per second. When the great oppressor is defeated in less than 2:08, the "five" wins, and when in more than 2:08, the great oppressor wins.
Boss fight
The boss fight is played with 3 vs Boss and Robots. When fighting a boss, you can only use one ticket for one game. Each subsequent game is more difficult and for each subsequent one you gain 10 more tokens, starting from 20 (easy - 20, medium - 30, difficult - 40 etc.). Here are all levels: easy, medium, difficult, expert, master, extreme I-XVI. Boss (in normal + modes) can: be angry, be furious, get furious and be in divine mode. Boss attacks: by beating (every 0.5 s. Asking 800+), shooting lasers (in normal + modes, every 3 s. When there is nobody at the beating range, asking 1200+) charging (like Bull) (in difficult + modes, alternating with lasers, inflicting 1200), firing rockets (in expert modes + when boss is bad +, every 5+ seconds, destroying firewalls, asking 2000+ and leaving the field for 5 seconds, dealing 200+ per second). Small robots (classic, snipers, electric) help the boss. When the boss is defeated, all three win. When all 3 people are defeated, the game is lost and 10 tokens are obtained. When one person is defeated, he is reborn after 15 seconds.
Robo rumble
Fight robots with 3 vs Robots. The game consists in defending the safe against robots (classic, snipers, electric and big robot). The big robot beats and shoots rockets that destroy the dam. You can't win or lose here! The longer the safe lasts, the more tokens! There were 2 bugs that allowed to defend the safe max. amount of time (13:14) but both have been fixed. The game consists of waves. Start the first wave right after the start, and each subsequent one every 12 seconds. The first 2 waves, consisting of 2 robots, the next 2 - of 3 robots, the next 2 - of 4 robots, and on the 7th wave a large robot appears
22 second break. These waves repeat 3 times, but wave 22-23 has 4 robots, wave 24-25 has 5 robots, and wave 26-27 has 6 robots. Wave 28 - again a great robot (each of them has a better level of those described in "Fighting the boss"). The mechanism of waves
22-28 repeats 3 times again, and the next waves increase the number of robots - the first 2 - 7 robots, the next 2 - 8, etc.
Holidays events
These events appear on some holidays
Ghost showdown
This is a Halloween event. It works like a normal startup, but every second, each player loses 75 hp. For every 1 hp given to your opponent, you receive 1 hp. After killing an opponent you gain a lifetime. In a lot, both of the teams gain hp, even if only one person deals damage.
Presents plunder
As the name suggests, this is a Christmas event. It's played in 3 vs 3 mode . This event works almost identically to smoke, but instead of a ball there is a gift, instead of goals, there are round boxes, and the gift can be thrown over barriers.
Hot zone
This is a New Year event played in 3 vs 3 mode. There are one or two circular zones in the center of the map. After entering one of them you can get an effect similar to the 8-Bit turret and Pam turrets. Every 3 seconds standing on the zone, the team from which the player stands there receives 2 points. When 2 players from opposing teams are in the zone, no team scores points. After 2 minutes doubling of points begins. During this 30-second period, punks are gained 2x faster. After the time runs out, the team with the most points wins.
Power play
They work as normal, randomly selected modes, but they earn Olympic points that are not applicable at the moment . You can play max. One mode. 3x.
Events deleted
These are events temporarily disabled.
Lone star
It works like a prize played solo in 10 people. The person with the most stars after 2:30 wins
Takedown
It is played solo in 10 people. In the middle, just after the start, a big robot appears. Power cubes appear all the time. The game ends after killing the robot. The person who deals the most damage to the robot wins.